Character rendering experiment. I was doing a lot of line art after some previous character submissions and enjoying the use of volumetric lines and flat colors. I felt a little guilty for moving away from rendering though, so I cranked out a simple value pass and somewhere got the idea that it would be fun to do a Ryan Lang study with paint and try to go for a 3D model look. It was fun to push it into new territory and I think I learned a lot. I'm showing off a few levels of rendering just because they're interesting to me in different ways. I hope you guys dig it!