Cameron Witt
Cameron Witt
Concept Artist @ Gearbox Software
Dallas, United States

My name is Cameron Witt and I’m a concept artist from sunny North Texas. I have a strong background in environment and character concept art with industry experience building brilliant key art and branding campaigns for AAA games and films, as well as designing UI for mobile games. I’m looking for exciting opportunities to design and build worlds with a team that values community, teamwork and inclusivity.

Resume PDF

Skills

Art DirectionConcept ArtConcept DesignDigital PaintingEnvironment DesignIllustrationTransport Design3D ModelingPaintingCharacter DesignUI DesignDrawingPhoto-manipulationWorld BuildingBrandingTraditional Art

Software proficiency

3ds Max
3ds Max
Blender
Blender
Cinema 4D
Cinema 4D
Keyshot
Keyshot
Corel Painter
Corel Painter
Photoshop
Photoshop
ZBrush
ZBrush
3DCoat
3DCoat
Octane Render
Octane Render

Experience

  • Concept Artist at Gearbox Software
    Frisco, US
    June 2021 - Present

    As a member of the Concept Art team at Gearbox, I specialize in

    character and environment concept art. Each day I work and communicate with Art Directors as well as level designers and character artists to deliver unique and exciting ideas that spark discussion and provide clear insights into where we want our designs to go. I am also experienced in working in Unreal and Blender to utilize cutting-edge workflows and stay up to date with new tools and innovations within the Industry.

  • Concept Artist and Illustrator at PicturePlane Imaging
    Arlington, United States of America
    June 2017 - Present

    After a summer internship, I progressed to full time Illustration at Pictureplane. Under the direction of Art Proulx, I worked on projects for a wide range of clients, from EA and Disney to Bethesda and Ubisoft. The work I did ranged from blue sky exploration to fully fleshed out illustrations. I utilized 2d and 3d skills to solve problems and deliver quality work on a daily basis.

  • Concept Art Intern at Zynga
    Austin, United States of America
    July 2016 - September 2016

    At Zynga, I had the opportunity to develop skills in UI and icon design for mobile games. I worked under Art Director Peter Franco for Rising Tide games, a subcompany, to create background images and decals on slot machines for two complete mobile slot games released by Zynga.